Design of wasm-bindgen

This section is intended to be a deep-dive into how wasm-bindgen internally works today, specifically for Rust. If you're reading this far in the future it may no longer be up to date, but feel free to open an issue and we can try to answer questions and/or update this!

Foundation: ES Modules

The first thing to know about wasm-bindgen is that it's fundamentally built on the idea of ES Modules. In other words this tool takes an opinionated stance that wasm files should be viewed as ES modules. This means that you can import from a wasm file, use its export-ed functionality, etc, from normal JS files.

Now unfortunately at the time of this writing the interface of wasm interop isn't very rich. Wasm modules can only call functions or export functions that deal exclusively with i32, i64, f32, and f64. Bummer!

That's where this project comes in. The goal of wasm-bindgen is to enhance the "ABI" of wasm modules with richer types like classes, JS objects, Rust structs, strings, etc. Keep in mind, though, that everything is based on ES Modules! This means that the compiler is actually producing a "broken" wasm file of sorts. The wasm file emitted by rustc, for example, does not have the interface we would like to have. Instead it requires the wasm-bindgen tool to postprocess the file, generating a foo.js and foo_bg.wasm file. The foo.js file is the desired interface expressed in JS (classes, types, strings, etc) and the foo_bg.wasm module is simply used as an implementation detail (it was lightly modified from the original foo.wasm file).

As more features are stabilized in WebAssembly over time (like component model) the JS file is expected to get smaller and smaller. It's unlikely to ever disappear, but wasm-bindgen is designed to follow the WebAssembly spec and proposals closely to optimize JS/Rust as much as possible.

Foundation #2: Unintrusive in Rust

On the more Rust-y side of things the wasm-bindgen crate is designed to ideally have as minimal impact on a Rust crate as possible. Ideally a few #[wasm_bindgen] attributes are annotated in key locations and otherwise you're off to the races. The attribute strives to both not invent new syntax and work with existing idioms today.

For example a library might exposed a function in normal Rust that looks like:

#![allow(unused)]
fn main() {
pub fn greet(name: &str) -> String {
    // ...
}
}

And with #[wasm_bindgen] all you need to do in exporting it to JS is:

#![allow(unused)]
fn main() {
#[wasm_bindgen]
pub fn greet(name: &str) -> String {
    // ...
}
}

Additionally the design here with minimal intervention in Rust should allow us to easily take advantage of the upcoming component model proposal. Ideally you'd simply upgrade wasm-bindgen-the-crate as well as your toolchain and you're immediately getting raw access to component model! (this is still a bit of a ways off though...)