pub struct GpuShaderModuleCompilationHint { /* private fields */ }
Expand description
The GpuShaderModuleCompilationHint
dictionary.
This API requires the following crate features to be activated: GpuShaderModuleCompilationHint
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Implementations§
Source§impl GpuShaderModuleCompilationHint
impl GpuShaderModuleCompilationHint
Sourcepub fn get_entry_point(&self) -> String
pub fn get_entry_point(&self) -> String
Get the entryPoint
field of this object.
This API requires the following crate features to be activated: GpuShaderModuleCompilationHint
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Source§impl GpuShaderModuleCompilationHint
impl GpuShaderModuleCompilationHint
Sourcepub fn set_entry_point(&self, val: &str)
pub fn set_entry_point(&self, val: &str)
Change the entryPoint
field of this object.
This API requires the following crate features to be activated: GpuShaderModuleCompilationHint
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Source§impl GpuShaderModuleCompilationHint
impl GpuShaderModuleCompilationHint
Sourcepub fn get_layout(&self) -> JsValue
pub fn get_layout(&self) -> JsValue
Get the layout
field of this object.
This API requires the following crate features to be activated: GpuShaderModuleCompilationHint
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Source§impl GpuShaderModuleCompilationHint
impl GpuShaderModuleCompilationHint
Sourcepub fn set_layout(&self, val: &JsValue)
pub fn set_layout(&self, val: &JsValue)
Change the layout
field of this object.
This API requires the following crate features to be activated: GpuShaderModuleCompilationHint
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Source§impl GpuShaderModuleCompilationHint
impl GpuShaderModuleCompilationHint
Sourcepub fn new(entry_point: &str) -> Self
pub fn new(entry_point: &str) -> Self
Construct a new GpuShaderModuleCompilationHint
.
This API requires the following crate features to be activated: GpuShaderModuleCompilationHint
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
pub fn entry_point(&mut self, val: &str) -> &mut Self
set_entry_point()
instead.pub fn layout(&mut self, val: &JsValue) -> &mut Self
set_layout()
instead.Methods from Deref<Target = Object>§
Sourcepub fn constructor(&self) -> Function
pub fn constructor(&self) -> Function
The constructor property returns a reference to the Object
constructor
function that created the instance object.
Sourcepub fn has_own_property(&self, property: &JsValue) -> bool
pub fn has_own_property(&self, property: &JsValue) -> bool
The hasOwnProperty()
method returns a boolean indicating whether the
object has the specified property as its own property (as opposed to
inheriting it).
Sourcepub fn is_prototype_of(&self, value: &JsValue) -> bool
pub fn is_prototype_of(&self, value: &JsValue) -> bool
The isPrototypeOf()
method checks if an object exists in another
object’s prototype chain.
Sourcepub fn property_is_enumerable(&self, property: &JsValue) -> bool
pub fn property_is_enumerable(&self, property: &JsValue) -> bool
The propertyIsEnumerable()
method returns a Boolean indicating
whether the specified property is enumerable.
Sourcepub fn to_locale_string(&self) -> JsString
pub fn to_locale_string(&self) -> JsString
The toLocaleString()
method returns a string representing the object.
This method is meant to be overridden by derived objects for
locale-specific purposes.
Sourcepub fn to_string(&self) -> JsString
pub fn to_string(&self) -> JsString
The toString()
method returns a string representing the object.
Methods from Deref<Target = JsValue>§
pub const NULL: JsValue = _
pub const UNDEFINED: JsValue = _
pub const TRUE: JsValue = _
pub const FALSE: JsValue = _
Sourcepub fn as_f64(&self) -> Option<f64>
pub fn as_f64(&self) -> Option<f64>
Returns the f64
value of this JS value if it’s an instance of a
number.
If this JS value is not an instance of a number then this returns
None
.
Sourcepub fn as_string(&self) -> Option<String>
pub fn as_string(&self) -> Option<String>
If this JS value is a string value, this function copies the JS string
value into Wasm linear memory, encoded as UTF-8, and returns it as a
Rust String
.
To avoid the copying and re-encoding, consider the
JsString::try_from()
function from js-sys
instead.
If this JS value is not an instance of a string or if it’s not valid
utf-8 then this returns None
.
§UTF-16 vs UTF-8
JavaScript strings in general are encoded as UTF-16, but Rust strings
are encoded as UTF-8. This can cause the Rust string to look a bit
different than the JS string sometimes. For more details see the
documentation about the str
type which contains a few
caveats about the encodings.
Sourcepub fn as_bool(&self) -> Option<bool>
pub fn as_bool(&self) -> Option<bool>
Returns the bool
value of this JS value if it’s an instance of a
boolean.
If this JS value is not an instance of a boolean then this returns
None
.
Sourcepub fn is_undefined(&self) -> bool
pub fn is_undefined(&self) -> bool
Tests whether this JS value is undefined
Sourcepub fn is_function(&self) -> bool
pub fn is_function(&self) -> bool
Tests whether the type of this JS value is function
.
Sourcepub fn js_in(&self, obj: &JsValue) -> bool
pub fn js_in(&self, obj: &JsValue) -> bool
Applies the binary in
JS operator on the two JsValue
s.
Sourcepub fn loose_eq(&self, other: &JsValue) -> bool
pub fn loose_eq(&self, other: &JsValue) -> bool
Compare two JsValue
s for equality, using the ==
operator in JS.
Sourcepub fn unsigned_shr(&self, rhs: &JsValue) -> u32
pub fn unsigned_shr(&self, rhs: &JsValue) -> u32
Applies the binary >>>
JS operator on the two JsValue
s.
Sourcepub fn checked_div(&self, rhs: &JsValue) -> JsValue
pub fn checked_div(&self, rhs: &JsValue) -> JsValue
Applies the binary /
JS operator on two JsValue
s, catching and returning any RangeError
thrown.
Sourcepub fn pow(&self, rhs: &JsValue) -> JsValue
pub fn pow(&self, rhs: &JsValue) -> JsValue
Applies the binary **
JS operator on the two JsValue
s.
Sourcepub fn lt(&self, other: &JsValue) -> bool
pub fn lt(&self, other: &JsValue) -> bool
Applies the binary <
JS operator on the two JsValue
s.
Sourcepub fn le(&self, other: &JsValue) -> bool
pub fn le(&self, other: &JsValue) -> bool
Applies the binary <=
JS operator on the two JsValue
s.
Sourcepub fn ge(&self, other: &JsValue) -> bool
pub fn ge(&self, other: &JsValue) -> bool
Applies the binary >=
JS operator on the two JsValue
s.
Sourcepub fn gt(&self, other: &JsValue) -> bool
pub fn gt(&self, other: &JsValue) -> bool
Applies the binary >
JS operator on the two JsValue
s.
Sourcepub fn unchecked_into_f64(&self) -> f64
pub fn unchecked_into_f64(&self) -> f64
Applies the unary +
JS operator on a JsValue
. Can throw.
Trait Implementations§
Source§impl AsRef<GpuShaderModuleCompilationHint> for GpuShaderModuleCompilationHint
impl AsRef<GpuShaderModuleCompilationHint> for GpuShaderModuleCompilationHint
Source§fn as_ref(&self) -> &GpuShaderModuleCompilationHint
fn as_ref(&self) -> &GpuShaderModuleCompilationHint
Source§impl AsRef<Object> for GpuShaderModuleCompilationHint
impl AsRef<Object> for GpuShaderModuleCompilationHint
Source§impl Clone for GpuShaderModuleCompilationHint
impl Clone for GpuShaderModuleCompilationHint
Source§fn clone(&self) -> GpuShaderModuleCompilationHint
fn clone(&self) -> GpuShaderModuleCompilationHint
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl From<GpuShaderModuleCompilationHint> for JsValue
impl From<GpuShaderModuleCompilationHint> for JsValue
Source§fn from(obj: GpuShaderModuleCompilationHint) -> JsValue
fn from(obj: GpuShaderModuleCompilationHint) -> JsValue
Source§impl From<GpuShaderModuleCompilationHint> for Object
impl From<GpuShaderModuleCompilationHint> for Object
Source§fn from(obj: GpuShaderModuleCompilationHint) -> Object
fn from(obj: GpuShaderModuleCompilationHint) -> Object
Source§impl From<JsValue> for GpuShaderModuleCompilationHint
impl From<JsValue> for GpuShaderModuleCompilationHint
Source§fn from(obj: JsValue) -> GpuShaderModuleCompilationHint
fn from(obj: JsValue) -> GpuShaderModuleCompilationHint
Source§impl<'a> IntoWasmAbi for &'a GpuShaderModuleCompilationHint
impl<'a> IntoWasmAbi for &'a GpuShaderModuleCompilationHint
Source§impl JsCast for GpuShaderModuleCompilationHint
impl JsCast for GpuShaderModuleCompilationHint
Source§fn instanceof(val: &JsValue) -> bool
fn instanceof(val: &JsValue) -> bool
instanceof
check to see whether the JsValue
provided is an instance of this type. Read moreSource§fn unchecked_from_js(val: JsValue) -> Self
fn unchecked_from_js(val: JsValue) -> Self
Source§fn unchecked_from_js_ref(val: &JsValue) -> &Self
fn unchecked_from_js_ref(val: &JsValue) -> &Self
Source§fn has_type<T>(&self) -> boolwhere
T: JsCast,
fn has_type<T>(&self) -> boolwhere
T: JsCast,
T
. Read moreSource§fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
T
. Read moreSource§fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
T
. Read moreSource§fn unchecked_into<T>(self) -> Twhere
T: JsCast,
fn unchecked_into<T>(self) -> Twhere
T: JsCast,
Source§fn unchecked_ref<T>(&self) -> &Twhere
T: JsCast,
fn unchecked_ref<T>(&self) -> &Twhere
T: JsCast,
Source§impl LongRefFromWasmAbi for GpuShaderModuleCompilationHint
impl LongRefFromWasmAbi for GpuShaderModuleCompilationHint
Source§type Anchor = GpuShaderModuleCompilationHint
type Anchor = GpuShaderModuleCompilationHint
RefFromWasmAbi::Anchor
Source§unsafe fn long_ref_from_abi(js: Self::Abi) -> Self::Anchor
unsafe fn long_ref_from_abi(js: Self::Abi) -> Self::Anchor
RefFromWasmAbi::ref_from_abi
Source§impl<'a> OptionIntoWasmAbi for &'a GpuShaderModuleCompilationHint
impl<'a> OptionIntoWasmAbi for &'a GpuShaderModuleCompilationHint
Source§impl PartialEq for GpuShaderModuleCompilationHint
impl PartialEq for GpuShaderModuleCompilationHint
Source§fn eq(&self, other: &GpuShaderModuleCompilationHint) -> bool
fn eq(&self, other: &GpuShaderModuleCompilationHint) -> bool
self
and other
values to be equal, and is used by ==
.Source§impl RefFromWasmAbi for GpuShaderModuleCompilationHint
impl RefFromWasmAbi for GpuShaderModuleCompilationHint
Source§type Abi = <JsValue as RefFromWasmAbi>::Abi
type Abi = <JsValue as RefFromWasmAbi>::Abi
Self
are recovered from.Source§type Anchor = ManuallyDrop<GpuShaderModuleCompilationHint>
type Anchor = ManuallyDrop<GpuShaderModuleCompilationHint>
Self
for the duration of the
invocation of the function that has an &Self
parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous.impl Eq for GpuShaderModuleCompilationHint
impl StructuralPartialEq for GpuShaderModuleCompilationHint
Auto Trait Implementations§
impl Freeze for GpuShaderModuleCompilationHint
impl RefUnwindSafe for GpuShaderModuleCompilationHint
impl !Send for GpuShaderModuleCompilationHint
impl !Sync for GpuShaderModuleCompilationHint
impl Unpin for GpuShaderModuleCompilationHint
impl UnwindSafe for GpuShaderModuleCompilationHint
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
Source§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
IntoWasmAbi::Abi
Source§fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
IntoWasmAbi::into_abi
, except that it may throw and never
return in the case of Err
.