[][src]Struct web_sys::GamepadPose

#[repr(transparent)]pub struct GamepadPose { /* fields omitted */ }

The GamepadPose class.

MDN Documentation

This API requires the following crate features to be activated: GamepadPose

Methods

impl GamepadPose[src]

pub fn has_orientation(&self) -> bool[src]

Getter for the hasOrientation field of this object.

MDN Documentation

This API requires the following crate features to be activated: GamepadPose

impl GamepadPose[src]

pub fn has_position(&self) -> bool[src]

Getter for the hasPosition field of this object.

MDN Documentation

This API requires the following crate features to be activated: GamepadPose

impl GamepadPose[src]

pub fn position(&self) -> Result<Option<Vec<f32>>, JsValue>[src]

Getter for the position field of this object.

MDN Documentation

This API requires the following crate features to be activated: GamepadPose

impl GamepadPose[src]

pub fn linear_velocity(&self) -> Result<Option<Vec<f32>>, JsValue>[src]

Getter for the linearVelocity field of this object.

MDN Documentation

This API requires the following crate features to be activated: GamepadPose

impl GamepadPose[src]

pub fn linear_acceleration(&self) -> Result<Option<Vec<f32>>, JsValue>[src]

Getter for the linearAcceleration field of this object.

MDN Documentation

This API requires the following crate features to be activated: GamepadPose

impl GamepadPose[src]

pub fn orientation(&self) -> Result<Option<Vec<f32>>, JsValue>[src]

Getter for the orientation field of this object.

MDN Documentation

This API requires the following crate features to be activated: GamepadPose

impl GamepadPose[src]

pub fn angular_velocity(&self) -> Result<Option<Vec<f32>>, JsValue>[src]

Getter for the angularVelocity field of this object.

MDN Documentation

This API requires the following crate features to be activated: GamepadPose

impl GamepadPose[src]

pub fn angular_acceleration(&self) -> Result<Option<Vec<f32>>, JsValue>[src]

Getter for the angularAcceleration field of this object.

MDN Documentation

This API requires the following crate features to be activated: GamepadPose

Trait Implementations

impl AsRef<GamepadPose> for GamepadPose[src]

impl AsRef<JsValue> for GamepadPose[src]

impl AsRef<Object> for GamepadPose[src]

impl Clone for GamepadPose[src]

impl Debug for GamepadPose[src]

impl Deref for GamepadPose[src]

type Target = Object

The resulting type after dereferencing.

impl Eq for GamepadPose[src]

impl From<GamepadPose> for JsValue[src]

impl From<GamepadPose> for Object[src]

impl From<JsValue> for GamepadPose[src]

impl FromWasmAbi for GamepadPose[src]

type Abi = <JsValue as FromWasmAbi>::Abi

The wasm ABI type that this converts from when coming back out from the ABI boundary. Read more

impl IntoWasmAbi for GamepadPose[src]

type Abi = <JsValue as IntoWasmAbi>::Abi

The wasm ABI type that this converts into when crossing the ABI boundary. Read more

impl<'a> IntoWasmAbi for &'a GamepadPose[src]

type Abi = <&'a JsValue as IntoWasmAbi>::Abi

The wasm ABI type that this converts into when crossing the ABI boundary. Read more

impl JsCast for GamepadPose[src]

impl OptionFromWasmAbi for GamepadPose[src]

impl OptionIntoWasmAbi for GamepadPose[src]

impl<'a> OptionIntoWasmAbi for &'a GamepadPose[src]

impl PartialEq<GamepadPose> for GamepadPose[src]

impl RefFromWasmAbi for GamepadPose[src]

type Abi = <JsValue as RefFromWasmAbi>::Abi

The wasm ABI type references to Self are recovered from.

type Anchor = ManuallyDrop<GamepadPose>

The type that holds the reference to Self for the duration of the invocation of the function that has an &Self parameter. This is required to ensure that the lifetimes don't persist beyond one function call, and so that they remain anonymous. Read more

impl StructuralEq for GamepadPose[src]

impl StructuralPartialEq for GamepadPose[src]

impl WasmDescribe for GamepadPose[src]

Auto Trait Implementations

impl RefUnwindSafe for GamepadPose

impl !Send for GamepadPose

impl !Sync for GamepadPose

impl Unpin for GamepadPose

impl UnwindSafe for GamepadPose

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ReturnWasmAbi for T where
    T: IntoWasmAbi
[src]

type Abi = <T as IntoWasmAbi>::Abi

Same as IntoWasmAbi::Abi

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.