pub struct Gamepad { /* private fields */ }
Expand description
The Gamepad
class.
This API requires the following crate features to be activated: Gamepad
Implementations§
Source§impl Gamepad
impl Gamepad
Source§impl Gamepad
impl Gamepad
Source§impl Gamepad
impl Gamepad
Source§impl Gamepad
impl Gamepad
Source§impl Gamepad
impl Gamepad
Sourcepub fn mapping(&self) -> GamepadMappingType
pub fn mapping(&self) -> GamepadMappingType
Getter for the mapping
field of this object.
This API requires the following crate features to be activated: Gamepad
, GamepadMappingType
Source§impl Gamepad
impl Gamepad
Source§impl Gamepad
impl Gamepad
Getter for the buttons
field of this object.
This API requires the following crate features to be activated: Gamepad
Source§impl Gamepad
impl Gamepad
Sourcepub fn display_id(&self) -> u32
👎Deprecated
pub fn display_id(&self) -> u32
Getter for the displayId
field of this object.
This API requires the following crate features to be activated: Gamepad
Source§impl Gamepad
impl Gamepad
Sourcepub fn hand(&self) -> GamepadHand
pub fn hand(&self) -> GamepadHand
Getter for the hand
field of this object.
This API requires the following crate features to be activated: Gamepad
, GamepadHand
Source§impl Gamepad
impl Gamepad
Sourcepub fn haptic_actuators(&self) -> Array
pub fn haptic_actuators(&self) -> Array
Getter for the hapticActuators
field of this object.
This API requires the following crate features to be activated: Gamepad
Source§impl Gamepad
impl Gamepad
Sourcepub fn pose(&self) -> Option<GamepadPose>
pub fn pose(&self) -> Option<GamepadPose>
Getter for the pose
field of this object.
This API requires the following crate features to be activated: Gamepad
, GamepadPose
Source§impl Gamepad
impl Gamepad
Sourcepub fn vibration_actuator(&self) -> GamepadHapticActuator
pub fn vibration_actuator(&self) -> GamepadHapticActuator
Getter for the vibrationActuator
field of this object.
This API requires the following crate features to be activated: Gamepad
, GamepadHapticActuator
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Source§impl Gamepad
impl Gamepad
Sourcepub fn touch_events(&self) -> Option<Array>
pub fn touch_events(&self) -> Option<Array>
Getter for the touchEvents
field of this object.
This API requires the following crate features to be activated: Gamepad
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Methods from Deref<Target = Object>§
Sourcepub fn constructor(&self) -> Function
pub fn constructor(&self) -> Function
The constructor property returns a reference to the Object
constructor
function that created the instance object.
Sourcepub fn has_own_property(&self, property: &JsValue) -> bool
pub fn has_own_property(&self, property: &JsValue) -> bool
The hasOwnProperty()
method returns a boolean indicating whether the
object has the specified property as its own property (as opposed to
inheriting it).
Sourcepub fn is_prototype_of(&self, value: &JsValue) -> bool
pub fn is_prototype_of(&self, value: &JsValue) -> bool
The isPrototypeOf()
method checks if an object exists in another
object’s prototype chain.
Sourcepub fn property_is_enumerable(&self, property: &JsValue) -> bool
pub fn property_is_enumerable(&self, property: &JsValue) -> bool
The propertyIsEnumerable()
method returns a Boolean indicating
whether the specified property is enumerable.
Sourcepub fn to_locale_string(&self) -> JsString
pub fn to_locale_string(&self) -> JsString
The toLocaleString()
method returns a string representing the object.
This method is meant to be overridden by derived objects for
locale-specific purposes.
Sourcepub fn to_string(&self) -> JsString
pub fn to_string(&self) -> JsString
The toString()
method returns a string representing the object.
Methods from Deref<Target = JsValue>§
pub const NULL: JsValue = _
pub const UNDEFINED: JsValue = _
pub const TRUE: JsValue = _
pub const FALSE: JsValue = _
Sourcepub fn as_f64(&self) -> Option<f64>
pub fn as_f64(&self) -> Option<f64>
Returns the f64
value of this JS value if it’s an instance of a
number.
If this JS value is not an instance of a number then this returns
None
.
Sourcepub fn as_string(&self) -> Option<String>
pub fn as_string(&self) -> Option<String>
If this JS value is a string value, this function copies the JS string
value into Wasm linear memory, encoded as UTF-8, and returns it as a
Rust String
.
To avoid the copying and re-encoding, consider the
JsString::try_from()
function from js-sys
instead.
If this JS value is not an instance of a string or if it’s not valid
utf-8 then this returns None
.
§UTF-16 vs UTF-8
JavaScript strings in general are encoded as UTF-16, but Rust strings
are encoded as UTF-8. This can cause the Rust string to look a bit
different than the JS string sometimes. For more details see the
documentation about the str
type which contains a few
caveats about the encodings.
Sourcepub fn as_bool(&self) -> Option<bool>
pub fn as_bool(&self) -> Option<bool>
Returns the bool
value of this JS value if it’s an instance of a
boolean.
If this JS value is not an instance of a boolean then this returns
None
.
Sourcepub fn is_undefined(&self) -> bool
pub fn is_undefined(&self) -> bool
Tests whether this JS value is undefined
Sourcepub fn is_function(&self) -> bool
pub fn is_function(&self) -> bool
Tests whether the type of this JS value is function
.
Sourcepub fn js_in(&self, obj: &JsValue) -> bool
pub fn js_in(&self, obj: &JsValue) -> bool
Applies the binary in
JS operator on the two JsValue
s.
Sourcepub fn loose_eq(&self, other: &JsValue) -> bool
pub fn loose_eq(&self, other: &JsValue) -> bool
Compare two JsValue
s for equality, using the ==
operator in JS.
Sourcepub fn unsigned_shr(&self, rhs: &JsValue) -> u32
pub fn unsigned_shr(&self, rhs: &JsValue) -> u32
Applies the binary >>>
JS operator on the two JsValue
s.
Sourcepub fn checked_div(&self, rhs: &JsValue) -> JsValue
pub fn checked_div(&self, rhs: &JsValue) -> JsValue
Applies the binary /
JS operator on two JsValue
s, catching and returning any RangeError
thrown.
Sourcepub fn pow(&self, rhs: &JsValue) -> JsValue
pub fn pow(&self, rhs: &JsValue) -> JsValue
Applies the binary **
JS operator on the two JsValue
s.
Sourcepub fn lt(&self, other: &JsValue) -> bool
pub fn lt(&self, other: &JsValue) -> bool
Applies the binary <
JS operator on the two JsValue
s.
Sourcepub fn le(&self, other: &JsValue) -> bool
pub fn le(&self, other: &JsValue) -> bool
Applies the binary <=
JS operator on the two JsValue
s.
Sourcepub fn ge(&self, other: &JsValue) -> bool
pub fn ge(&self, other: &JsValue) -> bool
Applies the binary >=
JS operator on the two JsValue
s.
Sourcepub fn gt(&self, other: &JsValue) -> bool
pub fn gt(&self, other: &JsValue) -> bool
Applies the binary >
JS operator on the two JsValue
s.
Sourcepub fn unchecked_into_f64(&self) -> f64
pub fn unchecked_into_f64(&self) -> f64
Applies the unary +
JS operator on a JsValue
. Can throw.
Trait Implementations§
Source§impl FromWasmAbi for Gamepad
impl FromWasmAbi for Gamepad
Source§impl<'a> IntoWasmAbi for &'a Gamepad
impl<'a> IntoWasmAbi for &'a Gamepad
Source§impl IntoWasmAbi for Gamepad
impl IntoWasmAbi for Gamepad
Source§impl JsCast for Gamepad
impl JsCast for Gamepad
Source§fn instanceof(val: &JsValue) -> bool
fn instanceof(val: &JsValue) -> bool
instanceof
check to see whether the JsValue
provided is an instance of this type. Read moreSource§fn unchecked_from_js(val: JsValue) -> Self
fn unchecked_from_js(val: JsValue) -> Self
Source§fn unchecked_from_js_ref(val: &JsValue) -> &Self
fn unchecked_from_js_ref(val: &JsValue) -> &Self
Source§fn has_type<T>(&self) -> boolwhere
T: JsCast,
fn has_type<T>(&self) -> boolwhere
T: JsCast,
T
. Read moreSource§fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
T
. Read moreSource§fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
T
. Read moreSource§fn unchecked_into<T>(self) -> Twhere
T: JsCast,
fn unchecked_into<T>(self) -> Twhere
T: JsCast,
Source§fn unchecked_ref<T>(&self) -> &Twhere
T: JsCast,
fn unchecked_ref<T>(&self) -> &Twhere
T: JsCast,
Source§impl LongRefFromWasmAbi for Gamepad
impl LongRefFromWasmAbi for Gamepad
Source§impl OptionFromWasmAbi for Gamepad
impl OptionFromWasmAbi for Gamepad
Source§impl<'a> OptionIntoWasmAbi for &'a Gamepad
impl<'a> OptionIntoWasmAbi for &'a Gamepad
Source§impl OptionIntoWasmAbi for Gamepad
impl OptionIntoWasmAbi for Gamepad
Source§impl RefFromWasmAbi for Gamepad
impl RefFromWasmAbi for Gamepad
Source§type Abi = <JsValue as RefFromWasmAbi>::Abi
type Abi = <JsValue as RefFromWasmAbi>::Abi
Self
are recovered from.Source§type Anchor = ManuallyDrop<Gamepad>
type Anchor = ManuallyDrop<Gamepad>
Self
for the duration of the
invocation of the function that has an &Self
parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous.impl Eq for Gamepad
impl StructuralPartialEq for Gamepad
Auto Trait Implementations§
impl Freeze for Gamepad
impl RefUnwindSafe for Gamepad
impl !Send for Gamepad
impl !Sync for Gamepad
impl Unpin for Gamepad
impl UnwindSafe for Gamepad
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)Source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
Source§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
IntoWasmAbi::Abi
Source§fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
IntoWasmAbi::into_abi
, except that it may throw and never
return in the case of Err
.