pub struct GamepadEffectParameters { /* private fields */ }
Expand description
The GamepadEffectParameters
dictionary.
This API requires the following crate features to be activated: GamepadEffectParameters
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Implementations§
Source§impl GamepadEffectParameters
impl GamepadEffectParameters
Sourcepub fn get_duration(&self) -> Option<f64>
pub fn get_duration(&self) -> Option<f64>
Get the duration
field of this object.
This API requires the following crate features to be activated: GamepadEffectParameters
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Source§impl GamepadEffectParameters
impl GamepadEffectParameters
Sourcepub fn set_duration(&self, val: f64)
pub fn set_duration(&self, val: f64)
Change the duration
field of this object.
This API requires the following crate features to be activated: GamepadEffectParameters
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Source§impl GamepadEffectParameters
impl GamepadEffectParameters
Sourcepub fn get_left_trigger(&self) -> Option<f64>
pub fn get_left_trigger(&self) -> Option<f64>
Get the leftTrigger
field of this object.
This API requires the following crate features to be activated: GamepadEffectParameters
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Source§impl GamepadEffectParameters
impl GamepadEffectParameters
Sourcepub fn set_left_trigger(&self, val: f64)
pub fn set_left_trigger(&self, val: f64)
Change the leftTrigger
field of this object.
This API requires the following crate features to be activated: GamepadEffectParameters
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Source§impl GamepadEffectParameters
impl GamepadEffectParameters
Sourcepub fn get_right_trigger(&self) -> Option<f64>
pub fn get_right_trigger(&self) -> Option<f64>
Get the rightTrigger
field of this object.
This API requires the following crate features to be activated: GamepadEffectParameters
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Source§impl GamepadEffectParameters
impl GamepadEffectParameters
Sourcepub fn set_right_trigger(&self, val: f64)
pub fn set_right_trigger(&self, val: f64)
Change the rightTrigger
field of this object.
This API requires the following crate features to be activated: GamepadEffectParameters
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Source§impl GamepadEffectParameters
impl GamepadEffectParameters
Sourcepub fn get_start_delay(&self) -> Option<f64>
pub fn get_start_delay(&self) -> Option<f64>
Get the startDelay
field of this object.
This API requires the following crate features to be activated: GamepadEffectParameters
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Source§impl GamepadEffectParameters
impl GamepadEffectParameters
Sourcepub fn set_start_delay(&self, val: f64)
pub fn set_start_delay(&self, val: f64)
Change the startDelay
field of this object.
This API requires the following crate features to be activated: GamepadEffectParameters
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Source§impl GamepadEffectParameters
impl GamepadEffectParameters
Sourcepub fn get_strong_magnitude(&self) -> Option<f64>
pub fn get_strong_magnitude(&self) -> Option<f64>
Get the strongMagnitude
field of this object.
This API requires the following crate features to be activated: GamepadEffectParameters
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Source§impl GamepadEffectParameters
impl GamepadEffectParameters
Sourcepub fn set_strong_magnitude(&self, val: f64)
pub fn set_strong_magnitude(&self, val: f64)
Change the strongMagnitude
field of this object.
This API requires the following crate features to be activated: GamepadEffectParameters
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Source§impl GamepadEffectParameters
impl GamepadEffectParameters
Sourcepub fn get_weak_magnitude(&self) -> Option<f64>
pub fn get_weak_magnitude(&self) -> Option<f64>
Get the weakMagnitude
field of this object.
This API requires the following crate features to be activated: GamepadEffectParameters
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Source§impl GamepadEffectParameters
impl GamepadEffectParameters
Sourcepub fn set_weak_magnitude(&self, val: f64)
pub fn set_weak_magnitude(&self, val: f64)
Change the weakMagnitude
field of this object.
This API requires the following crate features to be activated: GamepadEffectParameters
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
Source§impl GamepadEffectParameters
impl GamepadEffectParameters
Sourcepub fn new() -> Self
pub fn new() -> Self
Construct a new GamepadEffectParameters
.
This API requires the following crate features to be activated: GamepadEffectParameters
This API is unstable and requires --cfg=web_sys_unstable_apis
to be activated, as
described in the wasm-bindgen
guide
pub fn duration(&mut self, val: f64) -> &mut Self
set_duration()
instead.pub fn left_trigger(&mut self, val: f64) -> &mut Self
set_left_trigger()
instead.pub fn right_trigger(&mut self, val: f64) -> &mut Self
set_right_trigger()
instead.pub fn start_delay(&mut self, val: f64) -> &mut Self
set_start_delay()
instead.pub fn strong_magnitude(&mut self, val: f64) -> &mut Self
set_strong_magnitude()
instead.pub fn weak_magnitude(&mut self, val: f64) -> &mut Self
set_weak_magnitude()
instead.Methods from Deref<Target = Object>§
Sourcepub fn constructor(&self) -> Function
pub fn constructor(&self) -> Function
The constructor property returns a reference to the Object
constructor
function that created the instance object.
Sourcepub fn has_own_property(&self, property: &JsValue) -> bool
pub fn has_own_property(&self, property: &JsValue) -> bool
The hasOwnProperty()
method returns a boolean indicating whether the
object has the specified property as its own property (as opposed to
inheriting it).
Sourcepub fn is_prototype_of(&self, value: &JsValue) -> bool
pub fn is_prototype_of(&self, value: &JsValue) -> bool
The isPrototypeOf()
method checks if an object exists in another
object’s prototype chain.
Sourcepub fn property_is_enumerable(&self, property: &JsValue) -> bool
pub fn property_is_enumerable(&self, property: &JsValue) -> bool
The propertyIsEnumerable()
method returns a Boolean indicating
whether the specified property is enumerable.
Sourcepub fn to_locale_string(&self) -> JsString
pub fn to_locale_string(&self) -> JsString
The toLocaleString()
method returns a string representing the object.
This method is meant to be overridden by derived objects for
locale-specific purposes.
Sourcepub fn to_string(&self) -> JsString
pub fn to_string(&self) -> JsString
The toString()
method returns a string representing the object.
Methods from Deref<Target = JsValue>§
pub const NULL: JsValue = _
pub const UNDEFINED: JsValue = _
pub const TRUE: JsValue = _
pub const FALSE: JsValue = _
Sourcepub fn as_f64(&self) -> Option<f64>
pub fn as_f64(&self) -> Option<f64>
Returns the f64
value of this JS value if it’s an instance of a
number.
If this JS value is not an instance of a number then this returns
None
.
Sourcepub fn as_string(&self) -> Option<String>
pub fn as_string(&self) -> Option<String>
If this JS value is a string value, this function copies the JS string
value into Wasm linear memory, encoded as UTF-8, and returns it as a
Rust String
.
To avoid the copying and re-encoding, consider the
JsString::try_from()
function from js-sys
instead.
If this JS value is not an instance of a string or if it’s not valid
utf-8 then this returns None
.
§UTF-16 vs UTF-8
JavaScript strings in general are encoded as UTF-16, but Rust strings
are encoded as UTF-8. This can cause the Rust string to look a bit
different than the JS string sometimes. For more details see the
documentation about the str
type which contains a few
caveats about the encodings.
Sourcepub fn as_bool(&self) -> Option<bool>
pub fn as_bool(&self) -> Option<bool>
Returns the bool
value of this JS value if it’s an instance of a
boolean.
If this JS value is not an instance of a boolean then this returns
None
.
Sourcepub fn is_undefined(&self) -> bool
pub fn is_undefined(&self) -> bool
Tests whether this JS value is undefined
Sourcepub fn is_function(&self) -> bool
pub fn is_function(&self) -> bool
Tests whether the type of this JS value is function
.
Sourcepub fn js_in(&self, obj: &JsValue) -> bool
pub fn js_in(&self, obj: &JsValue) -> bool
Applies the binary in
JS operator on the two JsValue
s.
Sourcepub fn loose_eq(&self, other: &JsValue) -> bool
pub fn loose_eq(&self, other: &JsValue) -> bool
Compare two JsValue
s for equality, using the ==
operator in JS.
Sourcepub fn unsigned_shr(&self, rhs: &JsValue) -> u32
pub fn unsigned_shr(&self, rhs: &JsValue) -> u32
Applies the binary >>>
JS operator on the two JsValue
s.
Sourcepub fn checked_div(&self, rhs: &JsValue) -> JsValue
pub fn checked_div(&self, rhs: &JsValue) -> JsValue
Applies the binary /
JS operator on two JsValue
s, catching and returning any RangeError
thrown.
Sourcepub fn pow(&self, rhs: &JsValue) -> JsValue
pub fn pow(&self, rhs: &JsValue) -> JsValue
Applies the binary **
JS operator on the two JsValue
s.
Sourcepub fn lt(&self, other: &JsValue) -> bool
pub fn lt(&self, other: &JsValue) -> bool
Applies the binary <
JS operator on the two JsValue
s.
Sourcepub fn le(&self, other: &JsValue) -> bool
pub fn le(&self, other: &JsValue) -> bool
Applies the binary <=
JS operator on the two JsValue
s.
Sourcepub fn ge(&self, other: &JsValue) -> bool
pub fn ge(&self, other: &JsValue) -> bool
Applies the binary >=
JS operator on the two JsValue
s.
Sourcepub fn gt(&self, other: &JsValue) -> bool
pub fn gt(&self, other: &JsValue) -> bool
Applies the binary >
JS operator on the two JsValue
s.
Sourcepub fn unchecked_into_f64(&self) -> f64
pub fn unchecked_into_f64(&self) -> f64
Applies the unary +
JS operator on a JsValue
. Can throw.
Trait Implementations§
Source§impl AsRef<GamepadEffectParameters> for GamepadEffectParameters
impl AsRef<GamepadEffectParameters> for GamepadEffectParameters
Source§fn as_ref(&self) -> &GamepadEffectParameters
fn as_ref(&self) -> &GamepadEffectParameters
Source§impl AsRef<JsValue> for GamepadEffectParameters
impl AsRef<JsValue> for GamepadEffectParameters
Source§impl AsRef<Object> for GamepadEffectParameters
impl AsRef<Object> for GamepadEffectParameters
Source§impl Clone for GamepadEffectParameters
impl Clone for GamepadEffectParameters
Source§fn clone(&self) -> GamepadEffectParameters
fn clone(&self) -> GamepadEffectParameters
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for GamepadEffectParameters
impl Debug for GamepadEffectParameters
Source§impl Default for GamepadEffectParameters
impl Default for GamepadEffectParameters
Source§impl Deref for GamepadEffectParameters
impl Deref for GamepadEffectParameters
Source§impl From<GamepadEffectParameters> for JsValue
impl From<GamepadEffectParameters> for JsValue
Source§fn from(obj: GamepadEffectParameters) -> JsValue
fn from(obj: GamepadEffectParameters) -> JsValue
Source§impl From<GamepadEffectParameters> for Object
impl From<GamepadEffectParameters> for Object
Source§fn from(obj: GamepadEffectParameters) -> Object
fn from(obj: GamepadEffectParameters) -> Object
Source§impl From<JsValue> for GamepadEffectParameters
impl From<JsValue> for GamepadEffectParameters
Source§fn from(obj: JsValue) -> GamepadEffectParameters
fn from(obj: JsValue) -> GamepadEffectParameters
Source§impl<'a> IntoWasmAbi for &'a GamepadEffectParameters
impl<'a> IntoWasmAbi for &'a GamepadEffectParameters
Source§impl JsCast for GamepadEffectParameters
impl JsCast for GamepadEffectParameters
Source§fn instanceof(val: &JsValue) -> bool
fn instanceof(val: &JsValue) -> bool
instanceof
check to see whether the JsValue
provided is an instance of this type. Read moreSource§fn unchecked_from_js(val: JsValue) -> Self
fn unchecked_from_js(val: JsValue) -> Self
Source§fn unchecked_from_js_ref(val: &JsValue) -> &Self
fn unchecked_from_js_ref(val: &JsValue) -> &Self
Source§fn has_type<T>(&self) -> boolwhere
T: JsCast,
fn has_type<T>(&self) -> boolwhere
T: JsCast,
T
. Read moreSource§fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
fn dyn_into<T>(self) -> Result<T, Self>where
T: JsCast,
T
. Read moreSource§fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
fn dyn_ref<T>(&self) -> Option<&T>where
T: JsCast,
T
. Read moreSource§fn unchecked_into<T>(self) -> Twhere
T: JsCast,
fn unchecked_into<T>(self) -> Twhere
T: JsCast,
Source§fn unchecked_ref<T>(&self) -> &Twhere
T: JsCast,
fn unchecked_ref<T>(&self) -> &Twhere
T: JsCast,
Source§impl LongRefFromWasmAbi for GamepadEffectParameters
impl LongRefFromWasmAbi for GamepadEffectParameters
Source§type Anchor = GamepadEffectParameters
type Anchor = GamepadEffectParameters
RefFromWasmAbi::Anchor
Source§unsafe fn long_ref_from_abi(js: Self::Abi) -> Self::Anchor
unsafe fn long_ref_from_abi(js: Self::Abi) -> Self::Anchor
RefFromWasmAbi::ref_from_abi
Source§impl<'a> OptionIntoWasmAbi for &'a GamepadEffectParameters
impl<'a> OptionIntoWasmAbi for &'a GamepadEffectParameters
Source§impl PartialEq for GamepadEffectParameters
impl PartialEq for GamepadEffectParameters
Source§impl RefFromWasmAbi for GamepadEffectParameters
impl RefFromWasmAbi for GamepadEffectParameters
Source§type Abi = <JsValue as RefFromWasmAbi>::Abi
type Abi = <JsValue as RefFromWasmAbi>::Abi
Self
are recovered from.Source§type Anchor = ManuallyDrop<GamepadEffectParameters>
type Anchor = ManuallyDrop<GamepadEffectParameters>
Self
for the duration of the
invocation of the function that has an &Self
parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous.impl Eq for GamepadEffectParameters
impl StructuralPartialEq for GamepadEffectParameters
Auto Trait Implementations§
impl Freeze for GamepadEffectParameters
impl RefUnwindSafe for GamepadEffectParameters
impl !Send for GamepadEffectParameters
impl !Sync for GamepadEffectParameters
impl Unpin for GamepadEffectParameters
impl UnwindSafe for GamepadEffectParameters
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
impl<T> ReturnWasmAbi for Twhere
T: IntoWasmAbi,
Source§type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
IntoWasmAbi::Abi
Source§fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
fn return_abi(self) -> <T as ReturnWasmAbi>::Abi
IntoWasmAbi::into_abi
, except that it may throw and never
return in the case of Err
.