Supported Rust Targets
Note: This section is about Rust target triples, not targets like node/web workers/browsers. More information on that coming soon!
The wasm-bindgen
project is designed to target the wasm32-unknown-unknown
target in Rust. This target is a "bare bones" target for Rust which emits
WebAssembly as output. The standard library is largely inert as modules like
std::fs
and std::net
will simply return errors.
Non-wasm targets
Note that wasm-bindgen
also aims to compile on all targets. This means that it
should be safe, if you like, to use #[wasm_bindgen]
even when compiling for
Windows (for example). For example:
#[wasm_bindgen] pub fn add(a: u32, b: u32) -> u32 { a + b } #[cfg(not(target_arch = "wasm32"))] fn main() { println!("1 + 2 = {}", add(1, 2)); }
This program will compile and work on all platforms, not just
wasm32-unknown-unknown
. Note that imported functions with #[wasm_bindgen]
will unconditionally panic on non-wasm targets. For example:
#[wasm_bindgen] extern "C" { #[wasm_bindgen(js_namespace = console)] fn log(s: &str); } fn main() { log("hello!"); }
This program will unconditionally panic on all platforms other than
wasm32-unknown-unknown
.
For better compile times, however, you likely want to only use #[wasm_bindgen]
on the wasm32-unknown-unknown
target. You can have a target-specific
dependency like so:
[target.'cfg(target_arch = "wasm32")'.dependencies]
wasm-bindgen = "0.2"
And in your code you can use:
# #![allow(unused_variables)] #fn main() { #[cfg(target_arch = "wasm32")] #[wasm_bindgen] pub fn only_on_the_wasm_target() { // ... } #}
Other Web Targets
The wasm-bindgen
target does not support the wasm32-unknown-emscripten
nor
the asmjs-unknown-emscripten
targets. There are currently no plans to support
these targets either. All annotations work like other platforms on the targets,
retaining exported functions and causing all imports to panic.