web_sys/features/
gen_GpuBlendState.rs#![allow(unused_imports)]
#![allow(clippy::all)]
use super::*;
use wasm_bindgen::prelude::*;
#[cfg(web_sys_unstable_apis)]
#[wasm_bindgen]
extern "C" {
# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GPUBlendState)]
#[derive(Debug, Clone, PartialEq, Eq)]
#[doc = "The `GpuBlendState` dictionary."]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GpuBlendState`*"]
#[doc = ""]
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
pub type GpuBlendState;
#[cfg(web_sys_unstable_apis)]
#[cfg(feature = "GpuBlendComponent")]
#[doc = "Get the `alpha` field of this object."]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GpuBlendComponent`, `GpuBlendState`*"]
#[doc = ""]
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
#[wasm_bindgen(method, getter = "alpha")]
pub fn get_alpha(this: &GpuBlendState) -> GpuBlendComponent;
#[cfg(web_sys_unstable_apis)]
#[cfg(feature = "GpuBlendComponent")]
#[doc = "Change the `alpha` field of this object."]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GpuBlendComponent`, `GpuBlendState`*"]
#[doc = ""]
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
#[wasm_bindgen(method, setter = "alpha")]
pub fn set_alpha(this: &GpuBlendState, val: &GpuBlendComponent);
#[cfg(web_sys_unstable_apis)]
#[cfg(feature = "GpuBlendComponent")]
#[doc = "Get the `color` field of this object."]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GpuBlendComponent`, `GpuBlendState`*"]
#[doc = ""]
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
#[wasm_bindgen(method, getter = "color")]
pub fn get_color(this: &GpuBlendState) -> GpuBlendComponent;
#[cfg(web_sys_unstable_apis)]
#[cfg(feature = "GpuBlendComponent")]
#[doc = "Change the `color` field of this object."]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GpuBlendComponent`, `GpuBlendState`*"]
#[doc = ""]
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
#[wasm_bindgen(method, setter = "color")]
pub fn set_color(this: &GpuBlendState, val: &GpuBlendComponent);
}
#[cfg(web_sys_unstable_apis)]
impl GpuBlendState {
#[cfg(feature = "GpuBlendComponent")]
#[doc = "Construct a new `GpuBlendState`."]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GpuBlendComponent`, `GpuBlendState`*"]
#[doc = ""]
#[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
#[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"]
pub fn new(alpha: &GpuBlendComponent, color: &GpuBlendComponent) -> Self {
#[allow(unused_mut)]
let mut ret: Self = ::wasm_bindgen::JsCast::unchecked_into(::js_sys::Object::new());
ret.alpha(alpha);
ret.color(color);
ret
}
#[cfg(web_sys_unstable_apis)]
#[cfg(feature = "GpuBlendComponent")]
#[deprecated = "Use `set_alpha()` instead."]
pub fn alpha(&mut self, val: &GpuBlendComponent) -> &mut Self {
self.set_alpha(val);
self
}
#[cfg(web_sys_unstable_apis)]
#[cfg(feature = "GpuBlendComponent")]
#[deprecated = "Use `set_color()` instead."]
pub fn color(&mut self, val: &GpuBlendComponent) -> &mut Self {
self.set_color(val);
self
}
}