#![allow(unused_imports)]
#![allow(clippy::all)]
use super::*;
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern "C" {
# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadEventInit)]
#[derive(Debug, Clone, PartialEq, Eq)]
#[doc = "The `GamepadEventInit` dictionary."]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadEventInit`*"]
pub type GamepadEventInit;
#[wasm_bindgen(method, setter = "bubbles")]
fn bubbles_shim(this: &GamepadEventInit, val: bool);
#[wasm_bindgen(method, setter = "cancelable")]
fn cancelable_shim(this: &GamepadEventInit, val: bool);
#[wasm_bindgen(method, setter = "composed")]
fn composed_shim(this: &GamepadEventInit, val: bool);
#[cfg(feature = "Gamepad")]
#[wasm_bindgen(method, setter = "gamepad")]
fn gamepad_shim(this: &GamepadEventInit, val: Option<&Gamepad>);
}
impl GamepadEventInit {
#[doc = "Construct a new `GamepadEventInit`."]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadEventInit`*"]
pub fn new() -> Self {
#[allow(unused_mut)]
let mut ret: Self = ::wasm_bindgen::JsCast::unchecked_into(::js_sys::Object::new());
ret
}
#[doc = "Change the `bubbles` field of this object."]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadEventInit`*"]
pub fn bubbles(&mut self, val: bool) -> &mut Self {
self.bubbles_shim(val);
self
}
#[doc = "Change the `cancelable` field of this object."]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadEventInit`*"]
pub fn cancelable(&mut self, val: bool) -> &mut Self {
self.cancelable_shim(val);
self
}
#[doc = "Change the `composed` field of this object."]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `GamepadEventInit`*"]
pub fn composed(&mut self, val: bool) -> &mut Self {
self.composed_shim(val);
self
}
#[cfg(feature = "Gamepad")]
#[doc = "Change the `gamepad` field of this object."]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadEventInit`*"]
pub fn gamepad(&mut self, val: Option<&Gamepad>) -> &mut Self {
self.gamepad_shim(val);
self
}
}
impl Default for GamepadEventInit {
fn default() -> Self {
Self::new()
}
}