1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
#![allow(unused_imports)]
#![allow(clippy::all)]
use super::*;
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern "C" {
    # [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadButtonEventInit)]
    #[derive(Debug, Clone, PartialEq, Eq)]
    #[doc = "The `GamepadButtonEventInit` dictionary."]
    #[doc = ""]
    #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
    pub type GamepadButtonEventInit;
}
impl GamepadButtonEventInit {
    #[doc = "Construct a new `GamepadButtonEventInit`."]
    #[doc = ""]
    #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
    pub fn new() -> Self {
        #[allow(unused_mut)]
        let mut ret: Self = ::wasm_bindgen::JsCast::unchecked_into(::js_sys::Object::new());
        ret
    }
    #[doc = "Change the `bubbles` field of this object."]
    #[doc = ""]
    #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
    pub fn bubbles(&mut self, val: bool) -> &mut Self {
        use wasm_bindgen::JsValue;
        let r = ::js_sys::Reflect::set(
            self.as_ref(),
            &JsValue::from("bubbles"),
            &JsValue::from(val),
        );
        debug_assert!(
            r.is_ok(),
            "setting properties should never fail on our dictionary objects"
        );
        let _ = r;
        self
    }
    #[doc = "Change the `cancelable` field of this object."]
    #[doc = ""]
    #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
    pub fn cancelable(&mut self, val: bool) -> &mut Self {
        use wasm_bindgen::JsValue;
        let r = ::js_sys::Reflect::set(
            self.as_ref(),
            &JsValue::from("cancelable"),
            &JsValue::from(val),
        );
        debug_assert!(
            r.is_ok(),
            "setting properties should never fail on our dictionary objects"
        );
        let _ = r;
        self
    }
    #[doc = "Change the `composed` field of this object."]
    #[doc = ""]
    #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
    pub fn composed(&mut self, val: bool) -> &mut Self {
        use wasm_bindgen::JsValue;
        let r = ::js_sys::Reflect::set(
            self.as_ref(),
            &JsValue::from("composed"),
            &JsValue::from(val),
        );
        debug_assert!(
            r.is_ok(),
            "setting properties should never fail on our dictionary objects"
        );
        let _ = r;
        self
    }
    #[cfg(feature = "Gamepad")]
    #[doc = "Change the `gamepad` field of this object."]
    #[doc = ""]
    #[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadButtonEventInit`*"]
    pub fn gamepad(&mut self, val: Option<&Gamepad>) -> &mut Self {
        use wasm_bindgen::JsValue;
        let r = ::js_sys::Reflect::set(
            self.as_ref(),
            &JsValue::from("gamepad"),
            &JsValue::from(val),
        );
        debug_assert!(
            r.is_ok(),
            "setting properties should never fail on our dictionary objects"
        );
        let _ = r;
        self
    }
    #[doc = "Change the `button` field of this object."]
    #[doc = ""]
    #[doc = "*This API requires the following crate features to be activated: `GamepadButtonEventInit`*"]
    pub fn button(&mut self, val: u32) -> &mut Self {
        use wasm_bindgen::JsValue;
        let r =
            ::js_sys::Reflect::set(self.as_ref(), &JsValue::from("button"), &JsValue::from(val));
        debug_assert!(
            r.is_ok(),
            "setting properties should never fail on our dictionary objects"
        );
        let _ = r;
        self
    }
}
impl Default for GamepadButtonEventInit {
    fn default() -> Self {
        Self::new()
    }
}