Deploying our Game of Life Web Application to Production

When we're happy with the project, the next step is to deploy it to a production server instead of our local development server. This is generally the same with Rust and WebAssembly as it is with anything else: put the files somewhere where they are exposed to the Web via an HTTP server!

We make sure our wasm module is an up-to-date build by running wasm-pack from within the wasm-game-of-life directory:

wasm-pack init

And then we bundle our JavaScript and and HTML by running webpack within the wasm-game-of-life/www directory:


This bundles the whole Web application—the .wasm binary, JavaScript files, and our HTML—and outputs it into the wasm-game-of-life/www/dist directory. Its contents should looks something like this:

├── 0.bootstrap.js
├── 357c6c6c57e15cecdc07.module.wasm
├── bootstrap.js
└── index.html

To use our application from a server, it must be properly configured to serve .wasm files with the correct MIME typeapplication/wasm.

Note: Server configuration varies by operating system, it's recommended you look up a tutorial for your specific operating system and webserver. These examples assume an environment like Debian/Ubuntu or CentOS/Red Hat/Fedora.

For example with nginx, add application/wasm wasm; to /etc/nginx/mime.types. Then reload nginx with sudo nginx -s reload to pick up the configuration change.

For Apache add AddType application/wasm .wasm to the root of your apache config, likely located at either /etc/apache2/apache2.conf or /etc/httpd.d/conf/httpd.conf. Reload Apache with sudo apachectl -k graceful.

Finally, we can upload the contents of the dist directory to the production server, for example using SCP or an SFTP client. Copying the files to the web root (usually /var/www/html or /var/www) will allow anybody to see the final product.